How Does Graff Convince Ender to Leave?

What arguments does Graff give to get Ender to leave?

Why did Ender decide to leave?

Arguments Given by Graff

Graff convinces Ender to leave by emphasizing the importance of his role in the battle against the aliens. He manipulates Ender's emotions, making him feel that he needs to sacrifice his personal desires for the greater good. Graff also appeals to Ender's sense of duty and patriotism, painting him as a hero who can save humanity from destruction.

Ender's Decision

Ender decides to leave because he ultimately believes in the cause that Graff presents to him. Despite his reluctance and the personal sacrifices he has to make, Ender sees the bigger picture and understands the gravity of the situation that humanity faces.

In the science fiction novel "Ender's Game" by Orson Scott Card, Graff, the commander of the Battle School, uses various tactics to persuade Ender Wiggin, the protagonist, to leave his training and join the fight against the alien race known as the Formics.

Graff employs psychological manipulation, emotional appeals, and a sense of duty to convince Ender that he is the only one who can lead humanity to victory. By portraying Ender as a legendary figure who is destined to save the human race, Graff appeals to Ender's ego and sense of self-worth.

Ender's decision to leave is a reflection of his strong moral compass and his willingness to make sacrifices for the greater good. Despite the doubts and fears that he harbors, Ender understands that the fate of humanity rests on his shoulders, and he accepts his role with courage and determination.

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