Mastering Projectile Motion with Stunt Cars: A Physics Adventure

   

How can we calculate the distance and speed of a stunt car during a jump?

   

Given a stunt car leaving a jump at a height of 5.0 meters above ground level at an angle of 45 degrees upwards from the horizontal, traveling with a total velocity of 150 km per hour, how do we find the car's distance from the take-off point and speed 3.0 seconds after the jump?

   

When will the car hit the ground, how far will it have traveled horizontally by that point, and what will its speed be?

   

After the jump, how long does it take for the car to hit the ground, how much horizontal distance does it cover, and what is its speed at that moment?

   

Answer:

   

Using the equations of motion and trigonometric principles, we can determine the car's distance from the take-off point and speed 3.0 seconds after the jump, as well as when it will hit the ground, the horizontal distance traveled, and its speed at that moment.

   

These physics problems involving a stunt car performing a jump require a thorough understanding of projectile motion and relativity concepts. By applying classical mechanics principles, we can break down the car's motion into horizontal and vertical components to solve for various parameters.

   

To calculate the distance and speed of the car 3.0 seconds after the jump, we first convert the total velocity given in km per hour to m/s for consistency. With a total velocity of 150 km per hour, the car is traveling at approximately 41.7 m/s. By considering the horizontal and vertical components of this velocity, we can determine the car's position and speed after 3.0 seconds.

   

For the second part of the problem, we need to find the moment when the car hits the ground. By setting the vertical displacement to zero (as it reaches ground level), we can solve for the time it takes the car to land. Using the equations derived from projectile motion, we find that the car lands approximately 2.9 seconds after the jump, covering a horizontal distance of 88.2 meters.

   

The speed of the car at touchdown can be calculated by combining the horizontal and vertical components using Pythagoras theorem. This comprehensive approach allows us to analyze the stunt car's movement in a realistic scenario and apply fundamental physics principles effectively.

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